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var x = 100; var y = 400; var speed = { x: 0, y: 0 }; var ground = 0; var level = 4; var keyfound = 0; function setup() { createCanvas(1200, 800); } function draw() { ground = 0; speed.y += 0.03; background(150, 200, 255); rectMode(CORNER); fill(0); if (level === 0) { textSize(20); text("Tutorial 1", 10, 30); text("Use the left and right keys. < >", 100, 300); text("Use the up arrow. ^", 600, 300); text("Use the down arrow. V", 600, 550); text("skip", 75, 600); block(0, 450, 500, 0); block(50, 550, 100, 1); block(550, 450, 250, 0); block(600, 650, 250, 1); } else if (level == 1) { textSize(20); text("Level 1", 10, 30); text("Let's get jumping.", 10, 500); block(0, 450, 200, 0); block(250, 400, 100, 0); block(475, 500, 175, 0); block(800, 650, 100, 0); block(900, 600, 100, 0); block(900, 550, 100, 0); block(900, 500, 100, 0); block(900, 450, 100, 0); block(900, 400, 100, 0); block(1100, 400, 50, 1); } else if (level == 2) { textSize(20); text("Level 2", 10, 30); text("Don't fall to fast.", 10, 500); block(0, 450, 150, 0); block(50, 550, 50, 0); block(100, 750, 200, 0); block(400, 750, 100, 0); block(550, 700, 100, 0); block(700, 650, 100, 0); block(850, 600, 100, 0); block(1100, 750, 50, 1); } else if (level == 3) { textSize(20); text("Level 3", 10, 30); text("Timing is key.", 10, 500); block(0, 450, 200, 0); block(330, 450, 140, 0); block(600, 450, 100, 0); block(625, 380, 50, 0); block(575, 310, 50, 0); block(675, 310, 50, 0); block(625, 240, 50, 0); block(725, 240, 50, 0); block(525, 240, 50, 0); block(525, 170, 250, 1); } else if (level == 4) { block(0, 450, 200, 0); block(50, 300, 100, 1); wall(250, 350, 300, 0); wall(200, 455, 195, 0); block(100, 700, 250, 0); block(400, 700, 100, 0); wall(400, 665, 35, 0); block(500, 650, 100, 0); block(500, 600, 100, 0); block(500, 550, 100, 0); block(500, 500, 100, 0); block(500, 450, 100, 0); block(750, 550, 100, 0); wall(750, 490, 60, 0); block(850, 500, 100, 0); block(850, 450, 100, 0); block(850, 400, 100, 0); block(850, 350, 100, 0); block(850, 300, 100, 0); block(850, 250, 100, 0); block(850, 200, 100, 0); block(850, 150, 100, 0); block(150, 100, 800, 0); textSize(20); text("Level 4", 10, 30); text("Time for some walls.", 10, 500); } else if (level == 5) { block(0, 450, 400, 0); doorkey(100, 475); block(50, 500, 100, 0); wall(50, 455, 45, 0); wall(150, 455, 45, 0); wall(200, 250, 200, 1); block(250, 550, 100, 0); block(250, 650, 100, 0); block(250, 750, 300, 0); wall(450, 685, 65, 0); block(550, 750, 100, 1); textSize(20); text("Level 5", 10, 30); text("locks and keys.", 10, 550); } rectMode(CENTER); stroke(0); fill(250, 250, 200); rect(x, y, 20, 20); x += speed.x; y += speed.y; if (ground == 1 && keyIsDown(UP_ARROW)) { speed.y -= 2; y -= 1; } if (keyIsDown(DOWN_ARROW) && ground == 1) { speed.y += 0.02; y += 1; } if (keyIsDown(RIGHT_ARROW) && speed.x < 1) { speed.x += 0.02; } if (keyIsDown(LEFT_ARROW) && speed.x > -1) { speed.x -= 0.02; } if (y > 800) { x = 100; y = 400; speed.x = 0; speed.y = 0; keyfound = 0; } } function block(blockx, blocky, blockwidth, end) { if (y >= blocky - 10 && y <= blocky - 5 && x >= blockx - 10 && x <= blockx + blockwidth + 10) { if (abs(speed.y) < 4) { speed.y = 0; ground = 1; } if (end == 1) { level++; x = 100; y = 400; speed.x = 0; speed.y = 0; keyfound = 0; } } if (end == 1) { stroke(0, 255, 0) rect(blockx, blocky, blockwidth, 1); } else { stroke(0) rect(blockx, blocky, blockwidth, 1); } stroke(0); } function wall(wallx, wally, wallheight, door) { if (door == 1 && keyfound == 1) {} else { if (x >= wallx - 10 && x <= wallx + 10 && y >= wally - 10 && y <= wally + wallheight + 10) { speed.x = speed.x - speed.x * 2; if (x > wallx) { x = wallx + 10; } else { x = wallx - 10; } } if (door == 1) { stroke(255, 255, 0); rect(wallx, wally, 1, wallheight); } else { stroke(0); rect(wallx, wally, 1, wallheight); } stroke(0); } } function doorkey(keyx, keyy) { if (x >= keyx - 10 && x <= keyx + 10 && y >= keyy - 10 && y <= keyy + 10) { keyfound = 1; } if (keyfound===0) { rectMode(CENTER); noFill(); stroke(255, 255, 0); rect(keyx, keyy - 10, 10, 10); rect(keyx, keyy - 10, 9, 9); rect(keyx, keyy - 10, 8, 8); line(keyx, keyy - 5, keyx, keyy + 11); line(keyx - 1, keyy - 5, keyx - 1, keyy + 12); line(keyx + 1, keyy - 5, keyx + 1, keyy + 10); line(keyx, keyy, keyx + 3, keyy - 1); line(keyx, keyy + 4, keyx + 3, keyy + 3); line(keyx, keyy + 8, keyx + 3, keyy + 7); rectMode(CORNER); stroke(0); fill(0); } }